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Dark Knights are heavy armor and weapon users that utilise dark magics in order to assist them in devastating their enemies.

Requirements Edit

Joining the Dark Knights guild requires:

  • Rank Adept (3rd rank) in the Paladins guild.
  • Rank Fighter (3rd rank) in the Warriors guild.
  • Rank Elementalist (3rd rank) in the Mages guild.
  • Rank Conjurer (3rd rank) in the Summoners guild.
  • Rank Soldier (2nd rank) in the Knights guild.
  • Rank Medium (2nd rank) in the Warlocks guild.

Active Abilities Edit

Dark Knights use mana for their active abilities.

Dark Knights level 1
Drain Life
Drain Life
Shoot a plagued ball at the current enemy dealing 20 times intelligence as magic damage and restoring 2% of the damage done as health to the Dark Knight.
Mana:   150 Cooldown:   12 seconds
Usable by:   Dark Knights guild only
Equipped:   Anything
Dark Knights level 10
Summon Undead
Summon Undead
Summon 5 undead allies that assists in fighting enemies.
Mana:   100 Cooldown:   40 seconds
Usable by:   Dark Knights guild only
Equipped:   Anything
Dark Knights level 20
Shadow Strike
Shadow Strike
The next attack will deal 150% weapon damage and 30 times intelligence as magic damage.
Mana:   200 Cooldown:   15 seconds
Usable by:   Mages guild only
Equipped:   1H Sword, 1H Axe, 1H Mace
Dark Knights level 45
Infernal Blast
Infernal Blast
Blast the current target dealing 50 times intelligence as damage to them and 20 times intelligence as damage to enemies in a small area around the target.
Mana:   300 Cooldown:   25 seconds
Usable by:   Any guild that uses Mana
Equipped:   Anything
Dark Knights level 75
Summon Demon
Summon Demon
Summon a Demon that assists in fighting enemies.
Mana:   100 Cooldown:   60 seconds
Usable by:   Dark Knights guild only
Equipped:   Anything
Dark Knights level 105
Dark Prison
Dark Prison
Place a dark prison in a selected location trapping enemies and dealing 15 times intelligence as damage per second for 6 seconds.
Mana:   250 Cooldown:   25 seconds
Usable by:   Dark Knights guild only
Equipped:   Anything

Passive Abilities Edit

Dark Knights level 5
Dark Knights Knowledge
Dark Knights Knowledge
Increases the Dark Knights spell power and summoned creatures damage by 25%.
Affects:   Dark Knights guild only
Dark Knights level 15
Shared Knowledge
Shared Knowledge
Increases the base attributes of all classes by 0.5% of all other classes attributes combined.
Affects:   All guilds
Rank Dark Soldier
Cooldown Reduction
Cooldown Reduction
10% decrease in cooldown times.
Affects:   All guilds
Rank Black Knight
Improved Dark Knights Knowledge
Dark Knights Knowledge
Increases the Dark Knights spell power and summoned creatures damage by 40%.
Affects:   Dark Knights guild only
Rank Dark Knight
Improved Shared Knowledge
Shared Knowledge
Increases the base attributes of all classes by 1% of all other classes attributes combined.
Affects:   All guilds
Rank Unholy Knight
Improved Cooldown Reduction
Cooldown Reduction
15% decrease in cooldown times.
Affects:   All guilds


Guild Classes
Nomads Nomads     Rogues Rogues     Mages Mages     Warriors Warriors     Paladins Paladins     Summoners Summoners     Archers Archers
Warlocks Warlocks     Hunters Hunters     Knights Knights     Battlemages Battlemages     Dark knights Dark Knights     Dragoons Dragoons     Heroes Heroes